Frequently Asked Questions

In case your problem is not solved yet, please state it in issues.

How many scenes are there?

The binaries is released with three environments.

The git repository version only includes the environment Industrial, which was created by Dmitrii Kutsenko, and is freely available in the asset store.

Can custom scenes be added?

Yes, follow the steps here.

Some cool free environments:

Why are some objects flickering?

Unity optimizes the performance by not render objects that are out of sight. This can lead to flickering when the camera moves quickly. This can be prevented when the option occlusion culling is disabled for the camera.

The terrain does not show in the depth image?

Unity optimizes the performance by drawing the terrain instanced. When the option Terrain.drawInstanced is disabled then the terrain is visible on the depth camera.

Why do the terrain trees only show as capsules in the pointcloud?

Unity allows (probably for performance reasons) only capsules colliders on terrain trees. We wrote a script that replaces all terrain trees with a prefab of a tree with Mesh collider on start of the scene. The script needs to be added to the specific scene.

Is it possible to run the standalone built on a server?

The latest release built is for local desktop environments. Technically it’s possible to run it on a server, but currently there are problems with some shaders.

The depth image is not linear?

Be careful that the color space is set to linear. The shaders, which compute the depth image, depend on the color space. In case you change the color space in your project, you will need to adjust the UberReplacementShader. Here why we chose the factor 2.2 for our shader.